I am an award-winning character artist with 17 years of experience in the video game industry, and 19 years as a professional artist. I excel at 2D and 3D character design in a variety of styles. I specialize in character concept art, high-poly sculpting, and detailed texturing. I also have experience in retopoing, rigging, animation and UVing.
Work Experience
Silverback Interactive
Lead Character Artist (2013–2020)
- After years of 2D, transitioned into mostly 3D sculpting and texture work
- Created true-to-life high-poly models for the characters in Sons of Anarchy: The Prospect
- Participated in research and development for several projects (released and unreleased)
- Sculpted, textured, re-topoed and UVed assets for various VR training clients Created sculpts from scratch based on the Dalai Lama and various Deities for the as yet unreleased Virtual Tibet
- Created a head sculpt and retopo of David Suzuki for The Nature of Things Season 56, Episode 13. I was also featured on the episode.
2D Character Artist (2009–2012)
- Created character concepts, touched up environments and produced any required 2D art for games including Mr. Jones’s Graveyard Shift, Secret of the Dragon Wheel, Empress of the Deep 1-3, Theatre of the Absurd, and The Beast of Lycan Isle.
- Became the Art Director for the game Theatre of the Absurd
- Undertook contract work from the company in 2011-13 to stay at home with young son
Self-Employed
Freelance Concept Artist (2005–2009)
- Created concept art for several small video game studios
- Produced promotional materials for several companies
- Sketched hundreds of one-of-a-kind cards for Marvel, DC, Topps, New Line Cinema, and Lucasfilm
Mutable Realms
Lead Concept Artist, Wish (2002–2005)
- Created detailed concepts for playable races, monsters, armour, weapons, and environments for a groundbreaking, highly anticipated, and (sadly) never released MMO
- Worked one-on-one with 3D modelers to ensure consistent design quality
Virtual Media Productions
Project Manager, Teletoon’s Evil Schmeevil (2002)
- Oversaw the team of animators for the show
- Managed team productivity, addressed staffing issues
Concept and Storyboard Artist, Teletoon’s Evil Schmeevil (2001–2002)
- Created and oversaw the concept design for all characters
- Designed storyboard layouts for the entire production
Software
Adobe Photoshop • Substance Painter • ZBrush • Maya • Mudbox • Cinema 4D • Topogun • Sculptris